
Avenging Druid
Creature — Human Druid1/3$0.13
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Legal in Commander
Is
Does
Combos 12
Avenging Druid + Retreat to Coralhelm + Viridian Longbow
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Viridian Longbow attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Psionic Gift
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Psionic Gift attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Hermetic Study
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Hermetic Study attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Wolfhunter's Quiver
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Wolfhunter's Quiver attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Hypervolt Grasp
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Hypervolt Grasp attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Burning Anger
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Burning Anger attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Fire Whip
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Fire Whip attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Lavamancer's Skill
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Lavamancer's Skill attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Power of Fire
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Power of Fire attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Avenging Druid + Retreat to Coralhelm + Lightning Prowess
- Near-infinite damage
- Infinite self-mill
- Put all lands from your library onto the battlefield
Commander Spellbook ↗How it works
Before you start
Avenging Druid does not have summoning sickness. Lightning Prowess attached to Avenging Druid.
Steps
Activate Avenging Druid by tapping it, dealing 1 damage to an opponent. Avenging Druid triggers, causing you to reveal a land card from your library and put it onto the battlefield, and put all other cards revealed this way into your graveyard. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Avenging Druid. Repeat until no lands remain in your library and/or your library is empty.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Havi, the All-FatherAvenging Druid fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
- Karador, Ghost ChieftainAvenging Druid fills your graveyard, which Karador, Ghost Chieftain can use because it casts cards from your graveyard.
- Hogaak, Arisen NecropolisAvenging Druid fills your graveyard, which Hogaak, Arisen Necropolis can use because it casts cards from your graveyard.
- Grist, Voracious Larva // Grist, the Plague SwarmAvenging Druid fills your graveyard, which Grist, Voracious Larva // Grist, the Plague Swarm can use because it casts cards from your graveyard.
- Meren of Clan Nel TothAvenging Druid fills your graveyard, which Meren of Clan Nel Toth can use because it reanimates creatures.
- Kenrith, the Returned KingAvenging Druid fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
- Betor, Ancestor's VoiceAvenging Druid fills your graveyard, which Betor, Ancestor's Voice can use because it reanimates creatures.
- The Master, TranscendentAvenging Druid fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.
- Nethroi, Apex of DeathAvenging Druid fills your graveyard, which Nethroi, Apex of Death can use because it reanimates creatures.
- Teneb, the HarvesterAvenging Druid fills your graveyard, which Teneb, the Harvester can use because it reanimates creatures.