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Colfenor's Plans

Colfenor's Plans

Enchantment$0.38

When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.

Legal in Commander

Is

Rewards

Combos 4

  • Colfenor's Plans + Knowledge Pool + Harmless Offering

    • Exile all spells target opponent casts from their hand
    • Target opponent can only cast one spell per turn
    • Target opponent skips their draw step
    • Lock

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Steps

    Cast Harmless Offering by paying {2}{R}, giving control of Colfenor's Plans to an opponent. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Colfenor's Plans + Knowledge Pool + Donate

    • Exile all spells target opponent casts from their hand
    • Target opponent can only cast one spell per turn
    • Target opponent skips their draw step
    • Lock

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Donate by paying {2}{U}, giving control of Colfenor's Plans to an opponent. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Colfenor's Plans + Knowledge Pool + Fractured Identity

    • Exile all spells opponents cast from their hands
    • Opponents can only cast one spell per turn
    • Opponents skip their draw steps
    • Lock

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell this turn.

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Colfenor's Plans and causing each opponent to create a token copy of it. Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Colfenor's Plans + Zedruu the Greathearted + Knowledge Pool

    • Exile all spells target opponent casts from their hand
    • Target opponent can only cast one spell per turn
    • Target opponent skips their draw step
    • Lock

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving control of Colfenor's Plans to an opponent. Whenever the opponent that controls Colfenor's Plans casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Colfenor's Plans prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Colfenor's Plans can use because it has an enter-the-battlefield trigger.
  2. The MimeoplasmThe Mimeoplasm copies creatures, which Colfenor's Plans can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Colfenor's Plans can use because it has an enter-the-battlefield trigger.
  4. Zur, Eternal SchemerColfenor's Plans is an Enchantment, which Zur, Eternal Schemer can use.
  5. Terra, Magical Adept // Esper TerraColfenor's Plans is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  6. Narci, Fable SingerColfenor's Plans is an Enchantment, which Narci, Fable Singer can use.
  7. Anikthea, Hand of ErebosColfenor's Plans is an Enchantment, which Anikthea, Hand of Erebos can use.
  8. Alela, Artful ProvocateurColfenor's Plans is an Enchantment, which Alela, Artful Provocateur can use.
  9. Victor, Valgavoth's SeneschalColfenor's Plans is an Enchantment, which Victor, Valgavoth's Seneschal can use.
  10. Killian, Decisive MentorColfenor's Plans is an Enchantment, which Killian, Decisive Mentor can use.

View Colfenor's Plans on Scryfall