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Diviner's Wand

Diviner's Wand

Kindred Artifact — Wizard Equipment$0.33

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip

colorlessLegal in Commander

Is

Does

Rewards

Combos 4

  • Diviner's Wand + Cadaverous Bloom + Biomancer's Familiar

    • Exile your library
    • Infinite draw triggers

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Diviner's Wand attached to any creature you control.

    Steps

    Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}. Repeat.

    Commander Spellbook ↗
  • Diviner's Wand + Cadaverous Bloom + Training Grounds

    • Exile your library
    • Infinite draw triggers

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Diviner's Wand attached to any creature you control.

    Steps

    Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}. Repeat.

    Commander Spellbook ↗
  • Diviner's Wand + Cadaverous Bloom + Zirda, the Dawnwaker

    • Exile your library
    • Infinite draw triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Diviner's Wand attached to any creature you control.

    Steps

    Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}. Repeat.

    Commander Spellbook ↗
  • Diviner's Wand + Cadaverous Bloom + Power Artifact

    • Exile your library
    • Infinite draw triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Diviner's Wand and Power Artifact attached to the same artifact creature you control.

    Steps

    Activate the creature with Diviner's Wand attached by paying {2}, causing you to draw a card. Activate Cadaverous Bloom by exiling a card from your hand, adding {B}{B} or {G}{G}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedKuja, Genome Sorcerer // Trance Kuja, Fate Defied is a Wizard, which Diviner's Wand can use.
  2. Azami, Lady of ScrollsAzami, Lady of Scrolls is a Wizard, which Diviner's Wand can use.
  3. Naban, Dean of IterationDiviner's Wand is a Wizard, which Naban, Dean of Iteration can use.
  4. Naru Meha, Master WizardNaru Meha, Master Wizard is a Wizard, which Diviner's Wand can use.
  5. Gandalf, Goblins' Bane // FlameshapeDiviner's Wand is a Wizard, which Gandalf, Goblins' Bane // Flameshape can use.
  6. Inalla, Archmage RitualistInalla, Archmage Ritualist is a Wizard, which Diviner's Wand can use.
  7. Kaza, Roil ChaserKaza, Roil Chaser is a Wizard, which Diviner's Wand can use.
  8. Adeliz, the Cinder WindAdeliz, the Cinder Wind is a Wizard, which Diviner's Wand can use.
  9. Gandalf, Party GuestGandalf, Party Guest is a Wizard, which Diviner's Wand can use.
  10. Queen BrahneQueen Brahne makes Wizard tokens, which Diviner's Wand can use.

View Diviner's Wand on Scryfall