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Elven Raft-Steerer

Elven Raft-Steerer

Creature — Elf Pilot3/2$0.27

Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.

Legal in Commander

Is

Does

Rewards

Combos 134

  • Elven Raft-Steerer + Llanowar Scout + Simic Growth Chamber

    • Infinite landfall triggers

    1,013 decks on Commander Spellbook

    How it works

    Steps

    Activate Llanowar Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Llanowar Scout. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Simic Growth Chamber + Sakura-Tribe Scout

    • Infinite landfall triggers

    794 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Guildless Commons + Walking Atlas

    • Infinite landfall triggers

    656 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Guildless Commons + PuPu UFO

    • Infinite landfall triggers

    612 decks on Commander Spellbook

    How it works

    Steps

    Activate PuPu UFO by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping PuPu UFO. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Meloku the Clouded Mirror + Walking Atlas

    • Infinite creature tokens

    607 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping Walking Atlas. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Trade Routes + Walking Atlas

    • Infinite landfall triggers

    559 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping Walking Atlas Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Simic Growth Chamber + Skyshroud Ranger

    • Infinite landfall triggers

    554 decks on Commander Spellbook

    How it works

    Steps

    Activate Skyshroud Ranger by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Skyshroud Ranger. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Arid Archway + PuPu UFO

    • Infinite landfall triggers

    544 decks on Commander Spellbook

    How it works

    Steps

    Activate PuPu UFO by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping PuPu UFO. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Meloku the Clouded Mirror + PuPu UFO

    • Infinite creature tokens

    538 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate PuPu UFO by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping PuPu UFO. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Elven Raft-Steerer + Walking Atlas + Arid Archway

    • Infinite landfall triggers

    534 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Elven Raft-Steerer can use.
  2. Zimone, Quandrix ProdigyZimone, Quandrix Prodigy puts extra lands into play, which Elven Raft-Steerer can use.
  3. Zimone and DinaZimone and Dina puts extra lands into play, which Elven Raft-Steerer can use.
  4. Ignis ScientiaIgnis Scientia puts extra lands into play, which Elven Raft-Steerer can use.
  5. Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait puts extra lands into play, which Elven Raft-Steerer can use.
  6. Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect puts extra lands into play, which Elven Raft-Steerer can use.
  7. Flubs, the FoolFlubs, the Fool puts extra lands into play, which Elven Raft-Steerer can use.
  8. Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Elven Raft-Steerer can use.
  9. Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath puts extra lands into play, which Elven Raft-Steerer can use.
  10. Teval, the Balanced ScaleTeval, the Balanced Scale puts extra lands into play, which Elven Raft-Steerer can use.

View Elven Raft-Steerer on Scryfall