
Elven Raft-Steerer
Creature — Elf Pilot3/2$0.27
Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.
Legal in Commander
Is
Does
Rewards
Combos 134
Elven Raft-Steerer + Llanowar Scout + Simic Growth Chamber
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Llanowar Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Llanowar Scout. Repeat.
Elven Raft-Steerer + Simic Growth Chamber + Sakura-Tribe Scout
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Sakura-Tribe Scout. Repeat.
Elven Raft-Steerer + Guildless Commons + Walking Atlas
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Walking Atlas by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Walking Atlas. Repeat.
Elven Raft-Steerer + Guildless Commons + PuPu UFO
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate PuPu UFO by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping PuPu UFO. Repeat.
Elven Raft-Steerer + Meloku the Clouded Mirror + Walking Atlas
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping Walking Atlas. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.
Elven Raft-Steerer + Trade Routes + Walking Atlas
- Infinite landfall triggers
Commander Spellbook ↗How it works
Before you start
You control a land that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping Walking Atlas Repeat.
Elven Raft-Steerer + Simic Growth Chamber + Skyshroud Ranger
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Skyshroud Ranger by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Skyshroud Ranger. Repeat.
Elven Raft-Steerer + Arid Archway + PuPu UFO
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate PuPu UFO by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping PuPu UFO. Repeat.
Elven Raft-Steerer + Meloku the Clouded Mirror + PuPu UFO
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate PuPu UFO by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Elven Raft-Steerer triggers, untapping PuPu UFO. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.
Elven Raft-Steerer + Walking Atlas + Arid Archway
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Walking Atlas by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Elven Raft-Steerer trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Elven Raft-Steerer trigger, untapping Walking Atlas. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Elven Raft-Steerer can use.
- Zimone, Quandrix ProdigyZimone, Quandrix Prodigy puts extra lands into play, which Elven Raft-Steerer can use.
- Zimone and DinaZimone and Dina puts extra lands into play, which Elven Raft-Steerer can use.
- Ignis ScientiaIgnis Scientia puts extra lands into play, which Elven Raft-Steerer can use.
- Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait puts extra lands into play, which Elven Raft-Steerer can use.
- Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect puts extra lands into play, which Elven Raft-Steerer can use.
- Flubs, the FoolFlubs, the Fool puts extra lands into play, which Elven Raft-Steerer can use.
- Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Elven Raft-Steerer can use.
- Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath puts extra lands into play, which Elven Raft-Steerer can use.
- Teval, the Balanced ScaleTeval, the Balanced Scale puts extra lands into play, which Elven Raft-Steerer can use.