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Fanning the Flames

Fanning the Flames

Sorcery$0.17

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.

Legal in Commander

Is

Does

Combos 6

  • Fanning the Flames + Raggadragga, Goreguts Boss + Selvala, Heart of the Wilds

    • Infinite colored mana
    • Infinite damage
    • Infinitely large creatures you control until end of turn

    Mana needed: 1,298 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding an amount of {R} equal to the greatest power among creatures you control. Cast Fanning the Flames with buyback by paying a total of at least {5}{R}{R}. Raggadragga's third ability triggers, untapping Selvala and giving it +7/+7 until end of turn. Resolve Fanning the Flames, dealing at least 2 damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Fanning the Flames + Raggadragga, Goreguts Boss + Heronblade Elite

    • Infinite colored mana
    • Infinite damage
    • Infinitely large creatures you control until end of turn

    Mana needed: 1,232 decks on Commander Spellbook

    How it works

    Before you start

    Heronblade Elite does not have summoning sickness.

    Steps

    Activate Heronblade Elite by tapping it, adding an amount of {R} equal to its power. Cast Fanning the Flames with buyback by paying a total of at least {5}{R}{R}. Raggadragga's third ability triggers, untapping Heronblade Elite and giving it +7/+7 until end of turn. Resolve Fanning the Flames, dealing at least two damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Fanning the Flames + Molten-Core Maestro

    • Infinite +1/+1 counters on a creature
    • Infinite damage
    • Infinite red mana

    Mana needed: 377 decks on Commander Spellbook

    How it works

    Steps

    Cast Fanning the Flames with buyback by paying {3}{R}{R} Molten-Core Maestro triggers, putting a +1/+1 counter on it and adding an amount of {R} equal to its power. Resolve Fanning the Flames, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Fanning the Flames + Stormsplitter + Sorcerer Class

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R}{R} available, whichever comes first. Cast Fanning the Flames with buyback by paying {3}{R}{R}. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Fanning the Flames, dealing X damage to any target, and returning Fanning the Flames to your hand. Repeat.

    Commander Spellbook ↗
  • Fanning the Flames + Jeskai Ascendancy + Sorcerer Class

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    14 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least six creatures without summoning sickness.

    Steps

    Activate six creatures you control by tapping them, adding {4}{R}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Fanning the Flames with buyback by paying {4}{R}{R}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Fanning the Flames to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Fanning the Flames, dealing 1 damage to any target and returning Fanning the Flames to your hand. Repeat. If you control seven or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Fanning the Flames + Stormsplitter + Invasion of Segovia // Caetus, Sea Tyrant of Segovia

    • Infinite damage
    • Infinite creature tokens with haste

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Steps

    Cast Fanning the Flames for X=0 with buyback by paying {3}, tapping Stormsplitter, and tapping Caetus. Stormsplitter triggers, creating a token copy of itself. Fanning the Flames resolves, returning itself to your hand. Cast Fanning the Flames for X=0 with buyback by paying {4} and tapping the token copy of Stormsplitter. Both Stormsplitters trigger, creating two token copies of Stormsplitter. Fanning the Flames resolves, returning itself to your hand. Cast Fanning the Flames for X=0 with buyback by paying {3} and tapping two token copies of Stormsplitter. Each Stormsplitter you control triggers, creating four token copies of Stormsplitter. Fanning the Flames resolves, returning itself to your hand. Cast Fanning the Flames for X=0 with buyback by paying {1} and tapping four token copies of Stormsplitter. Each Stormsplitter you control triggers, creating that many token copies of Stormsplitter. Fanning the Flames resolves, returning itself to your hand. Cast Fanning the Flames with buyback by tapping five token copies of Stormsplitter, tapping additional copies if desired to pay for an increased value for X. Repeat from step 11.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tomik, Izzet SparkmageFanning the Flames damages opponents and Tomik, Izzet Sparkmage multiplies your damage.
  2. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedFanning the Flames damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  3. Tor Wauki the YoungerFanning the Flames damages opponents and Tor Wauki the Younger multiplies your damage.
  4. Solphim, Mayhem DominusFanning the Flames damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  5. Torbran, Thane of Red FellFanning the Flames damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  6. Gisela, Blade of GoldnightFanning the Flames damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  7. Neriv, Heart of the StormFanning the Flames damages opponents and Neriv, Heart of the Storm multiplies your damage.
  8. Hawkeye, Young AvengerFanning the Flames damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerFanning the Flames damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotFanning the Flames damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View Fanning the Flames on Scryfall