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Halo-Charged Skaab

Halo-Charged Skaab

Creature — Zombie4/4$0.18

When this creature enters, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

Legal in Commander

Is

Does

Rewards

Combos 12

  • Halo-Charged Skaab + Thassa, Deep-Dwelling + Temporal Manipulation

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard. Move to your next durn, drawing Temporal Manipulation during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Thassa, Deep-Dwelling + Time Warp

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard. Move to your next durn, drawing Time Warp during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Temporal Manipulation + Conjurer's Closet

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard. Move to your next durn, drawing Temporal Manipulation during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Thassa, Deep-Dwelling + Capture of Jingzhou

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard. Move to your next durn, drawing Capture of Jingzhou during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Time Warp + Conjurer's Closet

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard. Move to your next durn, drawing Time Warp during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Capture of Jingzhou + Conjurer's Closet

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard. Move to your next durn, drawing Capture of Jingzhou during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Capture of Jingzhou + Soulherder

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab. Halo-Charged Skaab and Soulherder's first ability triggers. Resolve the Soulherder trigger, putting a +1/+1 counter on it. Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard. Move to your next durn, drawing Capture of Jingzhou during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Capture of Jingzhou + Teleportation Circle

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Capture of Jingzhou on top of your library from your graveyard. Move to your next durn, drawing Capture of Jingzhou during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Temporal Manipulation + Soulherder

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Soulherder's second ability triggers, blinking Halo-Charged Skaab. Halo-Charged Skaab and Soulherder's first ability triggers. Resolve the Soulherder trigger, putting a +1/+1 counter on it. Resolve the Halo-Charged Skaab trigger, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard. Move to your next durn, drawing Temporal Manipulation during your draw step. Repeat.

    Commander Spellbook ↗
  • Halo-Charged Skaab + Temporal Manipulation + Teleportation Circle

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Teleportation Circle triggers, blinking Halo-Charged Skaab. When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Temporal Manipulation on top of your library from your graveyard. Move to your next durn, drawing Temporal Manipulation during your draw step. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chameleon, Master of DisguiseChameleon, Master of Disguise copies creatures, which Halo-Charged Skaab can use because it has an enter-the-battlefield trigger.
  2. Sefris of the Hidden WaysHalo-Charged Skaab fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  3. Gisa and GeralfHalo-Charged Skaab is a Zombie, which Gisa and Geralf can use.
  4. Oskar, Rubbish ReclaimerHalo-Charged Skaab fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  5. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Halo-Charged Skaab can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Halo-Charged Skaab can use because it has an enter-the-battlefield trigger.
  7. Bruvac the GrandiloquentHalo-Charged Skaab mills opponents, which Bruvac the Grandiloquent can use.
  8. Zellix, Sanity FlayerHalo-Charged Skaab mills opponents, which Zellix, Sanity Flayer can use.
  9. The Wise MothmanHalo-Charged Skaab mills opponents, which The Wise Mothman can use.
  10. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Halo-Charged Skaab can use because it has an enter-the-battlefield trigger.

View Halo-Charged Skaab on Scryfall