
Harmonic Prodigy
Creature — Human Wizard1/3$5.64
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Legal in Commander
Is
Does
Rewards
Combos 6
Harmonic Prodigy + Storm-Kiln Artist + View from Above
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
You control a white permanent.
Steps
Cast View from Above by paying {1}{U}, targeting Storm-Kiln Artist. Storm-Kiln Artist triggers twice and Harmonic Prodigy triggers once. Resolve the Storm-Kiln Artist triggers, creating two Treasure tokens. Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn. Resolve View from Above, giving Storm-Kiln Artist flying until end of turn and returning View from Above to your hand. Activate the two Treasure tokens by tapping and sacrificing them, adding {1}{U}. Repeat.
Harmonic Prodigy + Orvar, the All-Form + Clockspinning
- Infinite copies of permanents you control
- Infinite creature tokens
- Infinitely large creatures you control until end of turn
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least {U}.
Steps
Cast Clockspinning with buyback by paying {3}{U}, targeting Harmonic Prodigy. Orvar triggers twice and Harmonic Prodigy triggers once. Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn. Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting Harmonic Prodigy. Orvar triggers four times, and each Harmoic Prodigy triggers three times. Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn. Resolve all Orvar triggers, creating four token copies of Harmonic Prodigy. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}. Orvar triggers eight times, and each Harmonic Prodigy triggers seven times. Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +7/+7 until end of turn. Resolve all Orvar triggers, creating eight copies of the mana-producing permanent. Resolve Clockspinning, returning it to your hand. Activate four of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}{U}. Repeat from step 11.
Harmonic Prodigy + Dire Fleet Ravager + Wound Reflection
- Each opponent loses the game
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Your life total is at least three.
Steps
Cast Dire Fleet Ravager by paying {3}{B}{B}. Dire Fleet Ravager enters the battlefield, triggering its ability twice. Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. At the beginning of your end step, Wound Reflection triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent loses the game due to having zero or less life.
Harmonic Prodigy + Orvar, the All-Form + Whim of Volrath
- Infinite copies of permanents you control
- Infinite creature tokens
- Infinitely large creatures you control until end of turn
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control a nonlegendary permanent that enters the battlefield untapped and that can tap to produce at least {U}.
Steps
Cast Whim of Volrath with buyback by paying {2}{U}, targeting Harmonic Prodigy. Orvar triggers twice and Harmonic Prodigy triggers once. Resolve the Harmonic Prodigy trigger, giving it +1/+1 until end of turn. Resolve the Orvar triggers, creating two token copies of Harmonic Prodigy. Resolve Whim of Volrath, returning it to your hand. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any nonlegendary permanent you control that enters the battlefield untapped and that can tap to produce at least {U}. Orvar triggers four times, and each Harmonic Prodigy triggers three times. Resolve all Harmonic Prodigy triggers, giving each Harmonic Prodigy +3/+3 until end of turn. Resolve all Orvar triggers, creating four copies of the mana-producing permanent. Resolve Whim of Volrath, returning it to your hand. Activate three of the copies of the mana-producing permanent by tapping them, adding at least {U}{U}{U}. Repeat from step 6.
Harmonic Prodigy + Dire Fleet Ravager + Warlock Class
- Each opponent loses the game
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Your life total is at least three. Warlock Class is level three.
Steps
Cast Dire Fleet Ravager by paying {3}{B}{B}. Dire Fleet Ravager enters the battlefield, triggering its ability twice. Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. At the beginning of your end step, Warlock Class triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent loses the game due to having zero or less life.
Harmonic Prodigy + Dire Fleet Ravager + Archfiend of Despair
- Each opponent loses the game
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Before you start
Your life total is at least three.
Steps
Cast Dire Fleet Ravager by paying {3}{B}{B}. Dire Fleet Ravager enters the battlefield, triggering its ability twice. Resolve the first Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. Resolve the second Dire Fleet Ravager trigger, causing each player to lose a third of their life total, rounded up. At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn. Each opponent loses the game due to having zero or less life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.
- Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Harmonic Prodigy can use because it rewards an Instant or sorcery.