
Imodane, the Pyrohammer
Legendary Creature — Human Knight4/4$0.37
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
Legal in Commander
Is
Does
Rewards
Combos 18
Imodane, the Pyrohammer + Shivan Meteor + Grafted Exoskeleton
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Grafted Exoskeleton attached to Imodane.
Steps
Cast Shivan Meteor by paying {3}{R}{R}, dealing 13 damage to any creature. Imodane triggers, giving each opponent thirteen poison counters. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Imodane, the Pyrohammer + Zada, Hedron Grinder + Fiery Emancipation
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand that can target a single creature and deal damage to it. You have enough mana to pay for the instant or sorcery.
Steps
Cast the instant or sorcery spell by paying its mana cost, targeting Zada. Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first. Resolve the first copy, dealing three times the listed amount of damage to the targeted creature. Imodane triggers, dealing nine times the listed amount of damage to each opponent. Repeat from step 3 for each remaining copy.
Imodane, the Pyrohammer + Zada, Hedron Grinder + City on Fire
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand that can target a single creature and deal damage to it. You have enough mana to pay for the instant or sorcery.
Steps
Cast the instant or sorcery spell by paying its mana cost, targeting Zada. Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first. Resolve the first copy, dealing three times the listed amount of damage to the targeted creature. Imodane triggers, dealing nine times the listed amount of damage to each opponent. Repeat from step 3 for each remaining copy.
Imodane, the Pyrohammer + Zada, Hedron Grinder + Dictate of the Twin Gods
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand that can target a single creature and deal damage to it. You have enough mana to pay for the instant or sorcery.
Steps
Cast the instant or sorcery spell by paying its mana cost, targeting Zada. Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first. Resolve the first copy, dealing twice the listed amount of damage to the targeted creature. Imodane triggers, dealing four times the listed amount of damage to each opponent. Repeat from step 3 for each remaining copy.
Imodane, the Pyrohammer + Fire Covenant
- Each opponent loses the game
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have the highest life total
Steps
Cast Fire Covenant by paying {1}{B}{R} and paying life equal to the highest life total among your opponents, dealing that much damage to any one creature. Imodane triggers, dealing that much damage to each opponent. Each opponent loses the game due to having 0 or less life.
Imodane, the Pyrohammer + Zada, Hedron Grinder + Furnace of Rath
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand that can target a single creature and deal damage to it. You have enough mana to pay for the instant or sorcery.
Steps
Cast the instant or sorcery spell by paying its mana cost, targeting Zada. Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first. Resolve the first copy, dealing twice the listed amount of damage to the targeted creature. Imodane triggers, dealing four times the listed amount of damage to each opponent. Repeat from step 3 for each remaining copy.
Imodane, the Pyrohammer + Zada, Hedron Grinder + Angrath's Marauders
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand that can target a single creature and deal damage to it. You have enough mana to pay for the instant or sorcery.
Steps
Cast the instant or sorcery spell by paying its mana cost, targeting Zada. Zada triggers, copying the spell for each other creature you control the spell could target, ensuring that Imodane's copy is put onto the stack first. Resolve the first copy, dealing twice the listed amount of damage to the targeted creature. Imodane triggers, dealing four times the listed amount of damage to each opponent. Repeat from step 3 for each remaining copy.
Imodane, the Pyrohammer + Explosive Singularity + Grafted Exoskeleton
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Grafted Exoskeleton attached to Imodane.
Steps
Cast Explosive Singularity by paying at most {8}{R}{R}, dealing 10 damage to any creature. Imodane triggers, giving each opponent ten poison counters. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Imodane, the Pyrohammer + Shivan Meteor + Phyresis
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Phyresis attached to Imodane.
Steps
Cast Shivan Meteor by paying {3}{R}{R}, dealing 13 damage to any creature. Imodane triggers, giving each opponent thirteen poison counters. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Imodane, the Pyrohammer + Shivan Meteor + Glistening Oil
- Each opponent loses the game
Commander Spellbook ↗How it works
Before you start
Glistening Oil attached to Imodane.
Steps
Cast Shivan Meteor by paying {3}{R}{R}, dealing 13 damage to any creature. Imodane triggers, giving each opponent thirteen poison counters. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Solphim, Mayhem DominusImodane, the Pyrohammer damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellImodane, the Pyrohammer damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightImodane, the Pyrohammer damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedImodane, the Pyrohammer damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormImodane, the Pyrohammer damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Tor Wauki the YoungerImodane, the Pyrohammer damages opponents and Tor Wauki the Younger multiplies your damage.
- Hawkeye, Young AvengerImodane, the Pyrohammer damages opponents and Hawkeye, Young Avenger multiplies your damage.
- Rem Karolus, Stalwart SlayerImodane, the Pyrohammer damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
- Taii Wakeen, Perfect ShotImodane, the Pyrohammer damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
- Rankle and TorbranImodane, the Pyrohammer damages opponents and Rankle and Torbran multiplies your damage.