
Lord of Change
Creature — Demon6/6$2.25
Flying, ward Architect of Deception — When this creature enters, draw three cards.
Legal in Commander
Is
Does
Rewards
Combos 4
Lord of Change + Mind Over Matter + Deadeye Navigator
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of permanents you control
- Near-infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control an Island. Deadeye Navigator paired with Lord of Change.
Steps
Activate Lord of Change by paying {1}{U}, blinking it. Lord of Change enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Lord of Change ability, causing you to draw three cards. Resolve the Deadeye Navigator trigger, pairing it with Lord of Change. Activate Mind over Matter by discarding a card, untapping an Island you control. Active the Island by tapping it, adding {U}. Repeat from step 5 one additional time. Repeat from step 1. Once you have drawn your library, you may activate Mind Over Matter many times to untap lands, creatures, and artifacts you control. You may use the mana generated this way to activate Deadeye Navigator and the blinking abilities of creatures paired with Deadeye Navigator many times.
Lord of Change + Skirge Familiar + Emiel the Blessed
- Infinite looting
Commander Spellbook ↗How it works
Before you start
You control at least one land.
Steps
Activate Emiel by paying {3}, blinking Lord of Change. Lord of Change enters the battlefield, causing you to draw three cards. Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}. Repeat.
Lord of Change + Mind Over Matter + Eldrazi Displacer
- Infinite looting
Commander Spellbook ↗How it works
Before you start
You control at least one land, artifact or creature that can tap to produce at least {C}.
Steps
Activate Eldrazi Displacer by paying {2}{C}, blinking Lord of Change. Lord of Change enters the battlefield, causing you to draw three cards. Activate Mind over Matter by discarding a card, untapping a mana-producing permanent you control. Active that permanent by tapping it, adding at least {C}. Repeat from step 3 two additional times. Repeat from step 1.
Lord of Change + Mind Over Matter + Emiel the Blessed
- Infinite looting
Commander Spellbook ↗How it works
Before you start
You control at least one land.
Steps
Activate Emiel by paying {3}, blinking Lord of Change. Lord of Change enters the battlefield, causing you to draw three cards. Activate Mind over Matter by discarding a card, untapping a land you control. Active the land by tapping it, adding {1}. Repeat from step 3 two additional times. Repeat from step 1.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Lord of Change can use because it has an enter-the-battlefield trigger.