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Man-o'-War

Man-o'-War

Creature — Jellyfish2/2$0.10

When this creature enters, return target creature to its owner's hand.

Legal in Commander

Is

Does

Rewards

Combos 13

  • Man-o'-War + Peregrine Drake + Panharmonicon

    • Infinite blue mana
    • Infinite untap of lands you control
    • Infinite mana lands you control can produce

    Mana needed: 4,555 decks on Commander Spellbook

    How it works

    Before you start

    You control lands that can produce at least {3}{U}.

    Steps

    Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon. Resolve one Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {3}{U}. Resolve the remaining Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {3}{U}. Cast Man-o'-War by paying {2}{U}. When Man-o'-War enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand. Repeat. If you can produce at least one additional mana in step 4, this combo produces infinite mana.

    Commander Spellbook ↗
  • Man-o'-War + Peregrine Drake + Yarok, the Desecrated

    • Infinite blue mana
    • Infinite untap of lands you control
    • Infinite mana lands you control can produce

    Mana needed: 785 decks on Commander Spellbook

    How it works

    Before you start

    You control lands that can produce at least {3}{U}.

    Steps

    Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it triggers itself twice due to Yarok. Resolve one Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {3}{U}. Resolve the remaining Peregrine Drake trigger, untapping five lands. Activate those lands by tapping them to add at least {3}{U}. Cast Man-o'-War by paying {2}{U}. When Man-o'-War enters the battlefield, it triggers itself twice due to Yarokg, returning itself and Peregrine Drake from the battlefield to your hand. Repeat. If you can produce at least one additional mana in step 4, this combo produces infinite mana.

    Commander Spellbook ↗
  • Man-o'-War + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    641 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {2}{U}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {2}{U}. Cast Man-o'-War by paying {2}{U}. Man-o'-War enters the battlefield, triggering Intruder Alarm and Man-o'-War. Resolve the Intruder Alarm's trigger, untapping all creatures you control. Resolve the Man-o'-War's trigger, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Aluren

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    490 decks on Commander Spellbook

    How it works

    Steps

    Cast Man-o'-War without paying its mana cost due to Aluren. When Man-o'-War enters, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Volo, Guide to Monsters + Food Chain

    • Infinite colored mana that can only be spent to cast creature spells

    Mana needed: 220 decks on Commander Spellbook

    How it works

    Before you start

    You do not control another Jellyfish or have a Jellyfish in your graveyard.

    Steps

    Cast Man-o'-War by paying {2}{U}. Volo triggers, creating a copy of the Man-o'-War spell. The Man-o'-War copy enters, triggering itself. Holding priority, activate Food Chain by exiling the Man-o'-War token, adding {U}{U}{U}{U} that can only be spent on creature spells. Man-o'-War enters the battlefield, returning itself to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Zacama, Primal Calamity + Virtue of Knowledge // Vantress Visions

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    1 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Virtue of Knowledge. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Man-o'-War by paying its mana cost. When Man-o'-War enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Zacama, Primal Calamity + Starfield Vocalist

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    1 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Starfield Vocalist. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Man-o'-War by paying its mana cost. When Man-o'-War enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Aluren + Molten Echoes

    • Infinite creature tokens with haste

    1 decks on Commander Spellbook

    How it works

    Before you start

    "Jellyfish" chosen with Molten Echoes.

    Steps

    Cast Man-o'-War without paying its mana cost. Man-o'-War enters the battlefield, targeting itself. Molten Echoes triggers, creating a token copy of Man-o'-War. Token copy of Man-o'-War enters the battlefield, returning original Man-o'-War to hand. Resolve the original Man-o'-War triggers, fails to resolve due to having no legal targets. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Zacama, Primal Calamity + Elesh Norn, Mother of Machines

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Elesh Norn. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Man-o'-War by paying its mana cost. When Man-o'-War enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗
  • Man-o'-War + Zacama, Primal Calamity + Panharmonicon

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana lands you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control tap for at least {2}{R}{G}{W} plus half the cost of your self-bouncing creature.

    Steps

    Activate all mana-producing lands you control by tapping them. Cast Zacama either from your hand or from the command zone by paying {6}{R}{G}{W} plus commander tax, if applicable. When Zacama enters, its ability triggers twice through Panharmonicon. Resolve the first Zacama trigger, untapping all lands you control. Activate all mana-producing lands you control by tapping them. Resolve the second Zacama trigger, untapping all lands you control. Cast Man-o'-War by paying its mana cost. When Man-o'-War enters, its ability triggers twice, causing you to return itself and Zacama to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Man-o'-War can use because it has an enter-the-battlefield trigger.

View Man-o'-War on Scryfall