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Siren's Ruse

Siren's Ruse

Instant$0.20

Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

Legal in Commander

Is

Does

Combos 37

  • Siren's Ruse + Dualcaster Mage

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 897 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Siren's Ruse, with the copy targeting Dualcaster Mage. Resolve the copy of Siren's Ruse, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Siren's Ruse + Naru Meha, Master Wizard

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 894 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Siren's Ruse, with the copy targeting Naru Meha. Resolve the copy of Siren's Ruse, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite creature tokens

    648 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Siren's Ruse from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Restoration Angel

    • Infinite creature tokens

    Mana needed: 469 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enter abilities. Resolve the Abdel Adrian trigger, exiling Restoration Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Restoration Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Felidar Guardian

    • Infinite creature tokens

    Mana needed: 403 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enter abilities. Resolve the Abdel Adrian trigger, exiling Felidar Guardian until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Felidar Guardian trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Mnemonic Wall

    • Infinite creature tokens

    272 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Mnemonic Wall exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield. Abdel Adrian and Mnemonic Wall trigger. Resolve the Mnemonic Wall trigger, returning Siren's Ruse from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Siren's Ruse + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

    145 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Salvager of Secrets

    • Infinite creature tokens

    136 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Salvager of Secrets exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Salvager of Secrets and all other cards that were exiled with it to the battlefield. Abdel Adrian and Salvager of Secrets trigger. Resolve the Salvager of Secrets trigger, returning Siren's Ruse from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. Resolve the Abdel Adrian trigger, exiling Salvager of Secrets and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Shipwreck Dowser

    • Infinite creature tokens

    131 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Siren's Ruse exiled by Abdel Adrian. Shipwreck Dowser exiled by Abdel Adrian. You have enough mana to cast Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Shipwreck Dowser and all other cards that were exiled with it to the battlefield. Abdel Adrian and Shipwreck Dowser trigger. Resolve the Shipwreck Dowser trigger, returning Siren's Ruse from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Siren's Ruse. Resolve the Abdel Adrian trigger, exiling Shipwreck Dowser and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Siren's Ruse + Abdel Adrian, Gorion's Ward + Repository Skaab

    • Infinite creature tokens
    • Infinite mana nonland permanents you control that enter the battlefield untapped can produce

    Mana needed: 85 decks on Commander Spellbook

    How it works

    Before you start

    You have a number of nonland permanents exiled by Abdel Adrian that enter the battlefield untapped and that can tap to produce at least the mana cost of Siren's Ruse.

    Steps

    Cast Siren's Ruse by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and re-enters the battlefield, causing all cards exiled with it to be returned to the battlefield. Abdel Adrian and Repository Skaab's exploit ability trigger. Resolve the Repository Skaab trigger, exploiting another creature and triggering its second ability. Holding priority, activate any number of permanents by tapping them, adding at least the cost of Siren's Ruse. Resolve the Repository Skaab trigger, returning Siren's Ruse from your graveyard to your hand. Resolve the Abdel Adrian trigger, exiling the mana producing permanent(s) and Repository Skaab and creating that many 1/1 Soldier creature tokens. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Riku of Two ReflectionsSiren's Ruse blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  2. Naru Meha, Master WizardSiren's Ruse blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
  3. Lutri, the SpellchaserSiren's Ruse blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianSiren's Ruse blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Elrond, Lord of RivendellSiren's Ruse blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  6. Clement, the WorrywortSiren's Ruse blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  7. Galadriel, Light of ValinorSiren's Ruse blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  8. Lonis, CryptozoologistSiren's Ruse blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  9. Ezuri, Claw of ProgressSiren's Ruse blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  10. Arcades, the StrategistSiren's Ruse blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Siren's Ruse on Scryfall