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The Immortal Weapons

The Immortal Weapons

Legendary Creature — Human Warrior Hero4/4$0.19

When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)

Legal in Commander

Is

Rewards

Combos 24

  • The Immortal Weapons + Vision, Spectral Synthezoid + Multiversal Incursion

    • Infinite artifact tokens
    • Infinite copies of creatures you control
    • Infinite creature tokens
    • Infinitely powerful creatures you control until end of turn

    15 decks on Commander Spellbook

    How it works

    Before you start

    You haven't cast a spell for free using Vision this turn.

    Steps

    Cast Multiversal Incursion for free due to Vision, creating a nonlegendary token copy of each nontoken creature you control. When the The Immortal Weapons token enters, it triggers, returning Multiversal Incursion from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control
    • Infinitely powerful creatures you control until end of turn

    4 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}. The Immortal Weapons' second ability triggers, giving a creature +2/+0 until end of turn. Resolve Ghostly Flicker, blinking The Immortal Weapons and Peregrine Drake. When The Immortal Weapons and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the The Immortal Weapons trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Vision, Spectral Synthezoid + Clone Legion

    • Infinite artifact tokens
    • Infinite copies of creatures you control
    • Infinite creature tokens
    • Infinitely powerful creatures you control until end of turn

    2 decks on Commander Spellbook

    How it works

    Before you start

    You haven't cast a spell for free using Vision this turn.

    Steps

    Cast Clone Legion for free due to Vision, creating a token copy of each creature you control. Put the copy of Vision whose ability has been used in your graveyard due to the legend rule. When the The Immortal Weapons token enters, it triggers, returning Clone Legion from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Hinata, Dawn-Crowned + Ghostly Flicker

    • Infinitely powerful creatures you control until end of turn

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature, or land that can produce at least {U} the turn it enters the battlefield.

    Steps

    Activate a permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U} due to Hinata. The Immortal Weapons triggers, giving a creature +2/+0 and menace until end of turn. Resolve Ghostly Flicker, blinking The Immortal Weapons and the permanent tapped for mana in step 1. When The Immortal Weapons enters the battlefield, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Ghostly Flicker + Glamdring, Foe-hammer // Gleam of Death

    • Infinitely powerful creatures you control until end of turn

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that can enter and tap to produce at least {U}

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}. The Immortal Weapons triggers, giving a creature +2/+0 until end of turn. Resolve Ghostly Flicker, blinking the mana-producing permanent and The Immortal Weapons. When The Immortal Weapons enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Rise of the Dark Realms + Phyrexian Altar

    • Infinite colored mana
    • Return all creature cards from all graveyards to the battlefield under your control
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    The number of nontoken creatures you control plus the number of creature cards in all graveyards is at least nine.

    Steps

    Activate Phyrexian Altar twice by sacrificing The Immortal Weapons, adding {B}. Repeat step 1 for each other nontoken creature you control. Cast Rise of the Dark Realms by paying {7}{B}{B}, returning all creature cards from all graveyards to the battlefield under your control. When The Immortal Weapons enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Ephemerate + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Cast Ephemerate by paying {W}, blinking The Immortal Weapons and exiling Ephemerate. When The Immortal Weapons enters, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost. Resolve Ephemerate, blinking The Immortal Weapons. When The Immortal Weapons enters, it triggers, returning Ephemerate from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Chthonian Nightmare + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken creature with mana value 1 or less. You have at least {E}{E}

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Move to your next turn. Cast Chthonian Nightmare by paying {1}{B}. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}. Activate Chthonian Nightmare by paying {E}{E}{E}{E}{E}, sacrificing a creature with mana value 1 or less, and returning Chthonian Nightmare from the battlefield to your hand, returning The Immortal Weapons from your graveyard to the battlefield. When The Immortal Weapons enters the battlefield, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Cast Chthonian Nightmare by paying {1}{B}. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}. Activate Chthonian Nightmare by paying at most {E}, sacrificing The Immortal Weapons, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature with mana value 1 or less from your graveyard to the battlefield. Repeat.

    Commander Spellbook ↗
  • The Immortal Weapons + Kykar, Zephyr Awakener + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Kykar triggers, exiling The Immortal Weapons. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning The Immortal Weapons from exile to the battlefield. When The Immortal Weapons enters, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • The Immortal Weapons + Ephemerate + Temporal Manipulation

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Ephemerate by paying {W}, blinking The Immortal Weapons and exiling Ephemerate. When The Immortal Weapons enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost. Resolve Ephemerate, blinking The Immortal Weapons. When The Immortal Weapons enters, it triggers, returning Ephemerate from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which The Immortal Weapons can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which The Immortal Weapons can use because it has an enter-the-battlefield trigger.
  3. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  4. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  5. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  6. Magnus the RedMagnus the Red reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  7. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  8. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  9. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.
  10. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which The Immortal Weapons can use because it rewards an Instant or sorcery.

View The Immortal Weapons on Scryfall