leylines
My decksNew deck
Blur

Blur

Instant$0.35

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Legal in Commander

Is

Does

Combos 34

  • Blur + Naru Meha, Master Wizard

    • Infinite card draw

    Mana needed: 3,433 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Blur.

    Steps

    Cast Blur by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Blur, with the copy targeting Naru Meha. Resolve the copy of Blur, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Blur + Dualcaster Mage

    • Infinite card draw

    Mana needed: 3,205 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Blur.

    Steps

    Cast Blur by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Blur, with the copy targeting Dualcaster Mage. Resolve the copy of Blur, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 1,980 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Blur from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Blur + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

    1,289 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Blur.

    Steps

    Cast Blur by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Mnemonic Wall

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 497 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield. Abdel Adrian and Mnemonic Wall trigger. Resolve the Mnemonic Wall trigger, returning Blur from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Shipwreck Dowser

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 198 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Shipwreck Dowser and all other cards that were exiled with it to the battlefield. Abdel Adrian and Shipwreck Dowser trigger. Resolve the Shipwreck Dowser trigger, returning Blur from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. Resolve the Abdel Adrian trigger, exiling Shipwreck Dowser and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Eternal Witness

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 182 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield. Abdel Adrian and Eternal Witness trigger. Resolve the Eternal Witness trigger, returning Blur from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Salvager of Secrets

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 165 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Blur exiled by Abdel Adrian.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Salvager of Secrets and all other cards that were exiled with it to the battlefield. Abdel Adrian and Salvager of Secrets trigger. Resolve the Salvager of Secrets trigger, returning Blur from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Blur. Resolve the Abdel Adrian trigger, exiling Salvager of Secrets and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Blur + Abdel Adrian, Gorion's Ward + Repository Skaab

    • Infinite mana nonland permanents you control that enter the battlefield untapped can produce
    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 92 decks on Commander Spellbook

    How it works

    Before you start

    You have a number of nonland permanents exiled by Abdel Adrian that enter the battlefield untapped and that can tap to produce at least the mana cost of Blur.

    Steps

    Cast Blur by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and re-enters the battlefield, causing all cards exiled with it to be returned to the battlefield. Abdel Adrian and Repository Skaab's exploit ability trigger. Resolve the Repository Skaab trigger, exploiting another creature and triggering its second ability. Holding priority, activate any number of permanents by tapping them, adding at least the cost of Blur. Resolve the Repository Skaab trigger, returning Blur from your graveyard to your hand. Resolve the Abdel Adrian trigger, exiling the mana producing permanent(s) and Repository Skaab and creating that many 1/1 Soldier creature tokens. Repeat.

    Commander Spellbook ↗
  • Blur + Scholar of the Ages + Time Warp

    • Infinite turns

    63 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana available each turn to cast Time Warp and Blur.

    Steps

    Cast Time Warp by paying its mana cost, taking an extra turn. Cast Blur by paying its mana cost, blinking Scholar of the Ages. When Scholar of the Ages enters the battlefield, it triggers, returning Time Warp and Blur from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Riku of Two ReflectionsBlur blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  2. Naru Meha, Master WizardBlur blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
  3. Lutri, the SpellchaserBlur blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianBlur blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Elrond, Lord of RivendellBlur blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  6. Clement, the WorrywortBlur blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  7. Galadriel, Light of ValinorBlur blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  8. Lonis, CryptozoologistBlur blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  9. Ezuri, Claw of ProgressBlur blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  10. Arcades, the StrategistBlur blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Blur on Scryfall