
High Score
Enchantment$0.77
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Legal in Commander
Is
Does
Combos 20
High Score + Vigor + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
High Score + Gatta and Luzzu + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and High Score. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
High Score + Strength of Will + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to High Score. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
High Score + Vigor + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
High Score + Strength of Will + Triskelion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to High Score. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
High Score + Rite of Passage + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
High Score + Gatta and Luzzu + Triskelion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and High Score. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
High Score + Rite of Passage + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
High Score + Experiment Kraj + Devoted Druid
- Infinite +1/+1 counters on creatures you control
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness.
Steps
Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
High Score + Mindless Automaton + Wizard Class
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Wizard Class triggers, putting two +1/+1 counters on Mindless Automaton due to High Score Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Arwen, Weaver of HopeArwen, Weaver of Hope puts +1/+1 counters on your creatures and High Score doubles counters.
- Renata, Called to the HuntRenata, Called to the Hunt puts +1/+1 counters on your creatures and High Score doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and High Score doubles counters.
- Grumgully, the GenerousGrumgully, the Generous puts +1/+1 counters on your creatures and High Score doubles counters.
- Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and High Score doubles counters.
- Moritte of the FrostMoritte of the Frost puts +1/+1 counters on your creatures and High Score doubles counters.
- Runadi, Behemoth CallerRunadi, Behemoth Caller puts +1/+1 counters on your creatures and High Score doubles counters.
- Mikey & Don, Party PlannersMikey & Don, Party Planners puts +1/+1 counters on your creatures and High Score doubles counters.
- Slinza, the Spiked StampedeSlinza, the Spiked Stampede puts +1/+1 counters on your creatures and High Score doubles counters.
- Chorus of the ConclaveChorus of the Conclave puts +1/+1 counters on your creatures and High Score doubles counters.