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Prognostic Sphinx

Prognostic Sphinx

Creature — Sphinx3/5$0.25

Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Prognostic Sphinx + Eligeth, Crossroads Augur + Curator of Mysteries

    • Infinite rummaging

    623 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Prognostic Sphinx by discarding a card. Curator of Mysteries triggers, causing you to draw a card due to Eligeth. Resolve the Prognostic Sphinx ability. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Matoya, Archon Elder + Curator of Mysteries

    • Infinite rummaging

    173 decks on Commander Spellbook

    How it works

    Before you start

    You have a card in hand.

    Steps

    Activate Prognostic Sphinx by discarding a card. Curator of Mysteries triggers, causing you to scry 1. Matoya triggers, causing you to draw a card. Resolve the Prognostic Sphinx ability. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Niv-Mizzet, Visionary + Glint-Horn Buccaneer

    • Near-infinite damage
    • Near-infinite card draw
    • Near-infinite looting

    7 decks on Commander Spellbook

    How it works

    Before you start

    You have at least one card in hand.

    Steps

    Activate Prognostic Sphinx by discarding a card. Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent. Niv-Mizzet triggers, causing you to draw that many cards. Resolve the Prognostic Sphinx ability. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Norman Osborn // Green Goblin + Hullbreaker Horror

    • Infinite self-discard triggers
    • Infinite storm count

    2 decks on Commander Spellbook

    How it works

    Before you start

    You have a nonland permanent card in hand that costs {2} or less. You control a nontoken nonland permanent that costs {2} or less.

    Steps

    Activate Prognostic Sphinx by discarding a nonland permanent card that costs {2} or less. Cast the permanent from your graveyard for its mayhem cost by paying {0} due to Green Goblin. Hullbreaker Horror trigger, returning another nonland permaennt that costs 2 or less from the battlefield to your hand. Resolve the spell from step 2. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Cryptcaller Chariot + Kindred Discovery

    • Infinite rummaging
    • Near-infinite tapped creature tokens

    1 decks on Commander Spellbook

    How it works

    Before you start

    "Zombie" chosen with Kindred Discovery. You have a card in hand.

    Steps

    Activate Prognostic Sphinx by discarding a card. Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token. When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Prognostic Sphinx ability. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Evolution Witness + Thran Vigil

    • Infinite +1/+1 counters on a creature

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature or artifact card in your graveyard. You have a way to put a +1/+1 counter on Evolution Witness.

    Steps

    Put a +1/+1 counter on Evolution Witness. Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand. Thran Vigil triggers. Holding priority, activate Prognostic Sphinx by discarding an artifact or creature card. Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness. Repeat from step 2.

    Commander Spellbook ↗
  • Prognostic Sphinx + Disa the Restless + Cloudstone Curio

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite self-discard triggers

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one nontoken nonartifact Lhurgoyf. You have at least one nonartifact Lhurgoyf creature card in hand.

    Steps

    Activate Prognostic Sphinx by discarding a nonartifact Lhurgoyf card. Disa the Restless' first ability triggers, putting the discarded Lhurgoyf from your graveyard onto the battlefield. When the Lhurgoyf enters the battlefield, Cloudstone Curio triggers, returning another nontoken nonartifact Lhurgoyf from the battlefield to your hand. Resolve the Prognostic Sphinx ability from step 1. Repeat.

    Commander Spellbook ↗
  • Prognostic Sphinx + Magar of the Magic Strings + Rise of the Eldrazi

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Prognostic Sphinx by discarding Rise of the Eldrazi. Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature. During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted. The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost. Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one. Repeat from step 3 during each turn.

    Commander Spellbook ↗
  • Prognostic Sphinx + Ovalchase Daredevil + Chalk Outline

    • Infinite artifact tokens
    • Infinite creature tokens

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning itself from your graveyard to your hand. Chalk Outline triggers. Holding priority, activate Prognostic Sphinx by discarding Ovalchase Daredevil. Resolve the Chalk Outline trigger, creating a 2/2 Detective creature token and a Clue token. Repeat from step 2.

    Commander Spellbook ↗
  • Prognostic Sphinx + Ovalchase Daredevil + Kheru Goldkeeper

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an artifact to enter the battlefield under your control.

    Steps

    Cause an artifact to enter the battlefield under your control. Ovalchase Daredevil triggers, returning it from your graveyard to your hand. Kheru Goldkeeper triggers. Holding priority, activate Prognostic Sphinx by discarding Ovalchase Daredevil. Resolve the Kheru Goldkeeper trigger, creating a Treasure token. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Prognostic Sphinx can use because it has an attack trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Prognostic Sphinx can use because it has an attack trigger.
  3. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Prognostic Sphinx can use because it has an attack trigger.
  4. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Prognostic Sphinx can use because it has an attack trigger.
  5. Aang and KataraPrognostic Sphinx taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Prognostic Sphinx can use because it has an attack trigger.
  7. Unesh, Criosphinx SovereignPrognostic Sphinx is a Sphinx, which Unesh, Criosphinx Sovereign can use.
  8. The Ur-SphinxPrognostic Sphinx is a Sphinx, which The Ur-Sphinx can use.
  9. The Fifth DoctorThe Fifth Doctor untaps your creatures and Prognostic Sphinx taps your creatures.

View Prognostic Sphinx on Scryfall