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Raphael, Tough Turtle

Raphael, Tough Turtle

Legendary Creature — Mutant Ninja Turtle1/3$0.22

Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Raphael, Tough Turtle + Storm Herd

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 131 decks on Commander Spellbook

    How it works

    Steps

    Cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total. When the Pegasi enter, Raphael triggers that many times, dealing that much damage divided among your opponents.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Curiosity

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    41 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Raphael, dealing 1 damage to an opponent. Curiosity triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Niv-Mizzet, Visionary

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    27 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. When the Insect enters the battlefield, Raphael triggers, dealing 1 damage to an opponent. Niv-Mizzet triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Ophidian Eye

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    24 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Raphael, dealing 1 damage to an opponent. Ophidian Eye triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Tandem Lookout

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    21 decks on Commander Spellbook

    How it works

    Before you start

    Tandem Lookout paired with Raphael. You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Raphael, dealing 1 damage to an opponent. Tandem Lookout triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Snake Umbra

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    3 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Raphael, dealing 1 damage to an opponent. Snake Umbra triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗
  • Raphael, Tough Turtle + The Locust God + Keen Sense

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite damage

    1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Raphael, dealing 1 damage to an opponent. Keen Sense triggers, causing you to draw a card. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedRaphael, Tough Turtle damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  2. Heroes in a Half ShellRaphael, Tough Turtle is a Mutant, which Heroes in a Half Shell can use.
  3. Solphim, Mayhem DominusRaphael, Tough Turtle damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  4. Torbran, Thane of Red FellRaphael, Tough Turtle damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  5. Gisela, Blade of GoldnightRaphael, Tough Turtle damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  6. Neriv, Heart of the StormRaphael, Tough Turtle damages opponents and Neriv, Heart of the Storm multiplies your damage.
  7. Tor Wauki the YoungerRaphael, Tough Turtle damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Hawkeye, Young AvengerRaphael, Tough Turtle damages opponents and Hawkeye, Young Avenger multiplies your damage.
  9. Rem Karolus, Stalwart SlayerRaphael, Tough Turtle damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  10. Taii Wakeen, Perfect ShotRaphael, Tough Turtle damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View Raphael, Tough Turtle on Scryfall