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Shang-Chi, Martial Mentor

Shang-Chi, Martial Mentor

Legendary Creature — Human Warrior Hero4/4$0.72

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Legal in Commander

Is

Does

Combos 38

  • Shang-Chi, Martial Mentor + Vigor + Walking Ballista

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    66 decks on Commander Spellbook

    How it works

    Before you start

    Walking Ballista has a +1/+1 counter on it.

    Steps

    Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Gatta and Luzzu + Walking Ballista

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Shang-Chi. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Rite of Passage + Walking Ballista

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    14 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Vigor + Triskelion

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    13 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has a +1/+1 counter on it.

    Steps

    Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Resourceful Defense + Crystalline Crawler

    • Infinite +1/+1 counters on creatures you control
    • Infinite colored mana

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.

    Steps

    Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Experiment Kraj + Devoted Druid

    • Infinite +1/+1 counters on creatures you control
    • Infinite green mana

    5 decks on Commander Spellbook

    How it works

    Before you start

    Experiment Kraj does not have summoning sickness.

    Steps

    Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Mindless Automaton + Iron Man, Armored Avenger

    • Infinite card draw

    5 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Iron Man triggers, putting two +1/+1 counters on Mindless Automaton due to Shang-Chi Repeat.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Rite of Passage + Triskelion

    • Infinite +1/+1 counters on creatures you control
    • Infinite damage

    5 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Gatta and Luzzu + Triskelion

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Shang-Chi. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.

    Commander Spellbook ↗
  • Shang-Chi, Martial Mentor + Mindless Automaton + Lyla, Holographic Assistant

    • Infinite card draw

    3 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Lyla triggers, putting two +1/+1 counters on Mindless Automaton due to Shang-Chi Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  3. Miles Morales // Ultimate Spider-ManMiles Morales // Ultimate Spider-Man puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  4. Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  5. Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  6. Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  7. Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  8. Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  9. Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
  10. Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.

View Shang-Chi, Martial Mentor on Scryfall