
Shang-Chi, Martial Mentor
Legendary Creature — Human Warrior Hero4/4$0.72
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. Power-up — : Put three +1/+1 counters on Shang-Chi. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legal in Commander
Is
Does
Combos 38
Shang-Chi, Martial Mentor + Vigor + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Shang-Chi, Martial Mentor + Gatta and Luzzu + Walking Ballista
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Shang-Chi. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Shang-Chi, Martial Mentor + Rite of Passage + Walking Ballista
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Shang-Chi, Martial Mentor + Vigor + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Shang-Chi, Martial Mentor + Resourceful Defense + Crystalline Crawler
- Infinite +1/+1 counters on creatures you control
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
A creature you control besides Crystalline Crawler has at least five +1/+1 counters on it.
Steps
Activate Resourceful Defense by paying {4}{W}, removing at least five +1/+1 counters from a creature you control and putting at least ten +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability five times by removing five +1/+1 counters, adding {4}{W}. Activate Resourceful Defense by paying {4}{W}, removing five +1/+1 counters from Crystalline Crawler and putting ten +1/+1 counters on another creature you control. Activate Resourceful Defense by paying {4}{W}, removing ten +1/+1 counters from that creature and putting twenty +1/+1 counters on Crystalline Crawler. Activate Crystalline Crawler's first ability ten times by removing ten +1/+1 counters, adding {8}{W}{W}. Repeat from step 3 any number of times. Activate Crystalline Crawler's first ability any number of times.
Shang-Chi, Martial Mentor + Experiment Kraj + Devoted Druid
- Infinite +1/+1 counters on creatures you control
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness.
Steps
Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
Shang-Chi, Martial Mentor + Mindless Automaton + Iron Man, Armored Avenger
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Iron Man triggers, putting two +1/+1 counters on Mindless Automaton due to Shang-Chi Repeat.
Shang-Chi, Martial Mentor + Rite of Passage + Triskelion
- Infinite +1/+1 counters on creatures you control
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Shang-Chi, Martial Mentor + Gatta and Luzzu + Triskelion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Shang-Chi. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Shang-Chi, Martial Mentor + Mindless Automaton + Lyla, Holographic Assistant
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Lyla triggers, putting two +1/+1 counters on Mindless Automaton due to Shang-Chi Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawByrke, Long Ear of the Law puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Miles Morales // Ultimate Spider-ManMiles Morales // Ultimate Spider-Man puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Torgal, A Fine HoundTorgal, A Fine Hound puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Bristly Bill, Spine SowerBristly Bill, Spine Sower puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Zimone, Paradox SculptorZimone, Paradox Sculptor puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Bright-Palm, Soul AwakenerBright-Palm, Soul Awakener puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.
- Hulk, Strongest There IsHulk, Strongest There Is puts +1/+1 counters on your creatures and Shang-Chi, Martial Mentor doubles counters.