
Solid Ground
Enchantment$1.63
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.
Legal in Commander
Is
Does
Rewards
Combos 20
Solid Ground + Vigor + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Walking Ballista has a +1/+1 counter on it.
Steps
Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Solid Ground + Gatta and Luzzu + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Solid Ground. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Solid Ground + Strength of Will + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it. Walking Ballista triggers, putting two +1/+1 counters on it due to Solid Ground. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
Solid Ground + Vigor + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Triskelion has a +1/+1 counter on it.
Steps
Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target. Repeat.
Solid Ground + Strength of Will + Triskelion
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Strength of Will by paying {1}{G}, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it. Triskelion triggers, putting two +1/+1 counters on it due to Solid Ground. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 2.
Solid Ground + Rite of Passage + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Solid Ground + Rite of Passage + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage triggers, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Solid Ground + Gatta and Luzzu + Triskelion
- Infinite damage
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Cast Gatta and Luzzu by paying {2}{W}. When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion. Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Solid Ground. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat from step 3.
Solid Ground + Mindless Automaton + Wizard Class
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Mindless Automaton by removing two +1/+1 counters from it, causing you to draw a card. Wizard Class triggers, putting two +1/+1 counters on Mindless Automaton due to Solid Ground Repeat.
Solid Ground + Experiment Kraj + Devoted Druid
- Infinite green mana
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Experiment Kraj does not have summoning sickness.
Steps
Activate Experiment Kraj by tapping it, putting two +1/+1 counters onto Devoted Druid. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj's own ability, putting two +1/+1 counters on itself. Remove the -1/-1 counter and one of the +1/+1 counters from Experiment Kraj as a state-based action. Repeat steps 2 through 4 any number of times, resulting in any number of +1/+1 counters on Experiment Kraj. Activate Experiment Kraj using Devoted Druid's last ability by putting a -1/-1 counter on itself, untapping it. Activate Experiment Kraj using Devoted Druid's first ability by tapping it, add {G}. Repeat steps 6 and 7 any number of times. You may also activate Experiment Kraj's own ability any number of times instead of step 7, putting any number of +1/+1 counters onto creatures.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawSolid Ground puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaLily Bowen, Raging Grandma puts +1/+1 counters on your creatures and Solid Ground doubles counters.
- Tromell, Seymour's ButlerTromell, Seymour's Butler puts +1/+1 counters on your creatures and Solid Ground doubles counters.
- Moritte of the FrostMoritte of the Frost copies creatures, which Solid Ground can use because it has an enter-the-battlefield trigger.
- Mowu, Loyal CompanionSolid Ground puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Bristly Bill, Spine SowerSolid Ground puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Zimone, Paradox SculptorSolid Ground puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Sazh KatzroySazh Katzroy puts +1/+1 counters on your creatures and Solid Ground doubles counters.
- Tanazir QuandrixTanazir Quandrix puts +1/+1 counters on your creatures and Solid Ground doubles counters.
- Bright-Palm, Soul AwakenerSolid Ground puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.