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Gossip's Talent

Gossip's Talent

Enchantment — Class$0.31

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. : Level 2 Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. : Level 3 Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.

Legal in Commander

Is

Does

Rewards

Combos 10

  • Gossip's Talent + Wormfang Manta + Torpor Orb

    • Infinite turns

    3 decks on Commander Spellbook

    How it works

    Before you start

    Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Blink Wormfang Manta using Gossip's Talent. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + Timestream Navigator + Recruiter of the Guard

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Timestream Navigator does not have summoning sickness. Recruiter of the Guard doesn't have summoning sickness and cannot be blocked by an opponent. Gossip's Talent is level 3. You have the city's blessing.

    Steps

    Activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Declare the creature you wish to blink as an attacker, attacking an opponent that cannot block it. When that creature deals damage, Gossip's Talent's last ability triggers, blinking Recruiter of the Guard. When Recruiter of the Guard enters, it triggers, searching your library for Timestream Navigator and putting it into your hand. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + The Locust God + Matoya, Archon Elder

    • Near-infinite creature tokens with haste
    • Infinite card draw

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Matoya by paying {2}{U}. When Matoya enters the battlefield, Gossip's Talent's first ability triggers, causing you to surveil 1. Matoya triggers, causing you to draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. When the Insect enters the battlefield, Gossip's Talent's first ability triggers, causing you to surveil 1. Repeat from step 3.

    Commander Spellbook ↗
  • Gossip's Talent + Wormfang Manta + Hushwing Gryff

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Blink Wormfang Manta using Gossip's Talent. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + Wormfang Manta + Tocatli Honor Guard

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Blink Wormfang Manta using Gossip's Talent. Wormfang Manta's first ability won't trigger due to Tocatli Honor Guard. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + Wormfang Manta + Hushbringer

    • Infinite turns

    1 decks on Commander Spellbook

    How it works

    Before you start

    Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Blink Wormfang Manta using Gossip's Talent. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + Wormfang Manta + Doorkeeper Thrull

    • Infinite turns

    0 decks on Commander Spellbook

    How it works

    Before you start

    Gossip's Talent is level 3. Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare the creature you wish to blink as an attacker, attacking an opponent that cannot block it. When that creature deals damage, Gossip's Talent's last ability triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Doorkeeper Thrull. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + Wormfang Manta + Karn, Argent Defender

    • Infinite turns

    0 decks on Commander Spellbook

    How it works

    Before you start

    Gossip's Talent is level 3. Wormfang Manta doesn't have summoning sickness and cannot be blocked by an opponent.

    Steps

    Declare the creature you wish to blink as an attacker, attacking an opponent that cannot block it. When that creature deals damage, Gossip's Talent's last ability triggers, blinking Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.

    Commander Spellbook ↗
  • Gossip's Talent + The Legend of Kuruk // Avatar Kuruk + Brad Boimler, Eager Ensign

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Gossip's Talent is level 3. Avatar Kuruk and Brad Boimler don't have summoning sickness. An opponent cannot block Avatar Kuruk. Brad Boimler can attack without dying in combat.

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Declare Avatar Kuruk and Brad Boimler as attackers. When Brad Boimler becomes tapped, he triggers, causing you to place an additional counter this turn whenever counters are placed. When Avatar Kuruk deals combat damage to a player, Gossip's Talent triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Brad Boimler. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Gossip's Talent + Thor, God of Thunder + Time Stretch

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Thor cannot be blocked by an opponent.

    Steps

    Cast Time Stretch by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Stretch, causing you to take two extra turns after this one Move to your first extra turn. Deal combat damage to an opponent using Thor. Gossip's Talent triggers, blinking Thor. When Thor enters, it triggers, exiling Time Stretch from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your second extra turn. Cast Time Stretch from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sefris of the Hidden WaysGossip's Talent fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  2. Oskar, Rubbish ReclaimerGossip's Talent fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  3. Terra, Magical Adept // Esper TerraGossip's Talent blinks / re-enters your creatures, which Terra, Magical Adept // Esper Terra can use because it has an enter-the-battlefield trigger.
  4. Noctis, Heir ApparentGossip's Talent blinks / re-enters your creatures, which Noctis, Heir Apparent can use because it triggers when your creatures enter.
  5. Nicol Bolas, the Ravager // Nicol Bolas, the ArisenGossip's Talent blinks / re-enters your creatures, which Nicol Bolas, the Ravager // Nicol Bolas, the Arisen can use because it has an enter-the-battlefield trigger.
  6. The Master, TranscendentGossip's Talent blinks / re-enters your creatures, which The Master, Transcendent can use because it has an enter-the-battlefield trigger.
  7. Admiral Brass, UnsinkableGossip's Talent blinks / re-enters your creatures, which Admiral Brass, Unsinkable can use because it has an enter-the-battlefield trigger.
  8. Gisa and GeralfGossip's Talent blinks / re-enters your creatures, which Gisa and Geralf can use because it has an enter-the-battlefield trigger.
  9. The Eighth DoctorGossip's Talent blinks / re-enters your creatures, which The Eighth Doctor can use because it has an enter-the-battlefield trigger.
  10. Emet-Selch, Unsundered // Hades, Sorcerer of EldGossip's Talent blinks / re-enters your creatures, which Emet-Selch, Unsundered // Hades, Sorcerer of Eld can use because it has an enter-the-battlefield trigger.

View Gossip's Talent on Scryfall