leylines
My decksNew deck
Nephalia Smuggler

Nephalia Smuggler

Creature — Human Rogue1/1$0.09

, : Exile another target creature you control, then return that card to the battlefield under your control.

Legal in Commander

Is

Does

Combos 19

  • Nephalia Smuggler + Freed from the Real + Peregrine Drake

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    27 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Nephalia Smuggler. Nephalia Smuggler does not have summoning sickness. You control up to five lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Peregrine Drake. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Activate Freed from the Real's second ability by paying {U}, untapping Nephalia Smuggler. Repeat. If you control up to five lands that can tap to produce at least {4}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Nephalia Smuggler + Pemmin's Aura + Peregrine Drake

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    22 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Nephalia Smuggler. Nephalia Smuggler does not have summoning sickness. You control up to five lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}{U}. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Peregrine Drake. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Activate Pemmin's Aura's first ability by paying {U}, untapping Nephalia Smuggler. Repeat. If you control up to five lands that can tap to produce at least {4}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Nephalia Smuggler + Pemmin's Aura + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    6 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Nephalia Smuggler. Nephalia Smuggler does not have summoning sickness. You control up to seven lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {3}{U}{U}. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Palinchron. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate Pemmin's Aura's first ability by paying {U}, untapping Nephalia Smuggler. Repeat. If you control up to seven lands that can tap to produce at least {4}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Nephalia Smuggler + Wormfang Manta + Hushwing Gryff

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Nephalia Smuggler. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Nephalia Smuggler + Wormfang Manta + Hushbringer

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Nephalia Smuggler. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Nephalia Smuggler + Freed from the Real + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Nephalia Smuggler. Nephalia Smuggler does not have summoning sickness. You control up to seven lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {3}{U}{U}. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Palinchron. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate Freed from the Real's second ability by paying {U}, untapping Nephalia Smuggler. Repeat. If you control up to seven lands that can tap to produce at least {4}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Nephalia Smuggler + Freed from the Real + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Nephalia Smuggler. Nephalia Smuggler does not have summoning sickness. You control up to seven lands that can tap to produce at least {3}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {3}{U}{U}. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Great Whale. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate Freed from the Real's second ability by paying {U}, untapping Nephalia Smuggler. Repeat. If you control up to seven lands that can tap to produce at least {4}{U}{U}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Nephalia Smuggler + Timestream Navigator + Recruiter of the Guard

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing.

    Steps

    Activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Blink Recruiter of the Guard using Nephalia Smuggler. When Recruiter of the Guard enters, it triggers, searching your library for Timestream Navigator and putting it into your hand. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Nephalia Smuggler + The Legend of Kuruk // Avatar Kuruk + Viral Drake

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Activate Nephalia Smuggler by paying {3}{U} and tapping it, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Viral Drake by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Nephalia Smuggler + Thor, God of Thunder + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Capture of Jingzhou, causing you to take an extra turn after this one Blink Thor using Nephalia Smuggler. When Thor enters, it triggers, exiling Capture of Jingzhou from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Capture of Jingzhou from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraNephalia Smuggler blinks / re-enters your creatures, which Aang and Katara can use because it has an enter-the-battlefield trigger.
  2. Elrond, Lord of RivendellNephalia Smuggler blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  3. Clement, the WorrywortNephalia Smuggler blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianNephalia Smuggler blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Galadriel, Light of ValinorNephalia Smuggler blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  6. Lonis, CryptozoologistNephalia Smuggler blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  7. Ezuri, Claw of ProgressNephalia Smuggler blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  8. Arcades, the StrategistNephalia Smuggler blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.
  9. The Blue SpiritNephalia Smuggler blinks / re-enters your creatures, which The Blue Spirit can use because it triggers when your creatures enter.
  10. Denry Klin, Editor in ChiefNephalia Smuggler blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.

View Nephalia Smuggler on Scryfall